Is it safe to cast pointer to int and later back to pointer again?
How about if we know if the pointer is 32 bit long and int is 32 bit long?
Is it safe to cast pointer to int and later back to pointer again?
How about if we know if the pointer is 32 bit long and int is 32 bit long?
No.
For instance, on x86-64, a pointer is 64-bit long, but int
is only 32-bit long. Casting a pointer to int and back again makes the upper 32-bit of the pointer value lost.
Absolutely not. Doing some makes a bad assumption that the size of an int
and a pointer are the same. This is almost always no the case on 64 bit platforms. If they are not the same a precision loss will occur and the final pointer value will be incorrect.
MyType* pValue = ...
int stored = (int)pValue; // Just lost the upper 4 bytes on a 64 bit platform
pValue = (MyType*)stored; // pValue is now invalid
pValue->SomeOp(); // Kaboom
Is it safe? Not really.
In most circumstances, will it work? Yes
Certainly if an int
is too small to hold the full pointer value and truncates, you won't get your original pointer back (hopefully your compiler will warn you about this case, with GCC truncating conversions from pointer to integers are hard errors). A long
, or uintptr_t
if your library supports it, may be better choices.
Even if your integer type and pointer types are the same size, it will not necessarily work depending on your application runtime. In particular, if you're using a garbage collector in your program it might easily decide that the pointer is no longer outstanding, and when you later cast your integer back to a pointer and try to dereference it, you'll find out the object was already reaped.
Use uintptr_t from "stdint.h" or from "boost/stdint.h". It is guaranteed to have enough storage for a pointer.
No it is not. Even if we rule out the architecture issue, size of a pointer and an integer have differences. A pointer can be of three types in C++ : near, far, and huge. They have different sizes. And if we talk about an integer its normally of 16 or 32 bit. So casting integer into pointers and vice-verse is not safe. Utmost care has to be taken, as there very much chances of precision loss. In most of the cases an integer will be short of space to store a pointer, resulting in loss of value.
Yes and no.
The language specification explicitly states that it is safe (meaning that in the end you will get the original pointer value) as long as the size of the integral type is sufficient to store the [implementation-dependent] integral representation of the pointer.
So, in general case it is not "safe", since in general case int
can easily turn out to be too small. In your specific case it though it might be safe, since your int
might be sufficiently large to store your pointer.
Normally, when you need to do something like that, you should use the intptr_t
/uintptr_t
types, which are specifically introduced for that purpose. Unfortunately, intptr_t
/uintptr_t
are not the part of the current C++ standard (they are standard C99 types), but many implementations provide them nevertheless. You can always define these types yourself, of course.
If your going to be doing any system portable casting, you need to use something like Microsofts INT_PTR/UINT_PTR, the safety after that relies on the target platforms and what you intend doing to the INT_PTR. generally for most arithmatic char* or uint_8* works better while being typesafe(ish)
In general, no; pointers may be larger than int
, in which case you there's no way to reconstruct the value.
If an integer type is known to be large enough, then you can; according to the Standard (5.2.10/5):
A pointer converted to an integer of sufficient size ... and back to the same pointer type will have its original value
However, in C++03, there's no standard way to tell which integer types are large enough. C++0x and C99 (and hence in practice most C++03 implementations), and also Boost.Integer, define intptr_t
and uintptr_t
for this purpose. Or you could define your own type and assert (preferably at compile time) that it's large enough; or, if you don't have some special reason for it to be an integer type, use void*
.