I want to store a graph of different objects for a game, their classes may or may not be related, they may or may not contain vectors of simple structures.
- I want parsing operation to be fast, data can be pretty big.
- Adding new things should not be hard, and it should not break backward compatibility.
- Smaller file size is kind of important
- Readability counts
By serialization I mean, making objects serialize themselves, which is effective, but I will need to write different serialization methods for different objects for that.
By binary parsing/composing I mean, creating a new tree of parsers/composers that holds and reads data for these objects, and passing this around to have my objects push/pull their data.
I can also use json, but it can be pretty slow for reading, and it is not very size effective when it comes to pretty big sets of matrices, and numbers.