Hi Everyone,
I'm new to the iPad dev. platform and currently making a terrain roamer demo with OpenGL Es 2.0.
While implementing the skydome, I ran into a really strange problem that I could not solve.
Skydome Implementation: * I have a low res sphere that uses a cube map indexed by the sphere vertex normals. * I use 1024x1024 textures for each of the cube maps and get a very nice effect on the iPad Simulator 3.2. * However, when I run the program on the device ( ipad ), the skybox appears EXTREMELY pixelated (As if it were a really really low res image ).
Can anyone help me figure out why there is such a huge difference in quality between the skybox textures running on the iPad simulator and the actual device ?
Thanks in advance, V