Edit:ok, sorry, I had a simple programming error, is there a way to delete this question?
I have some compressed textures that are PVR files, but I cant seem to draw them in my iPad application using OpenGL ES.
I can draw PNG files just fine, I know the PVR files are being loaded correctly. Are there some special OpenGL draw functions that I need to be calling to draw the PVR files?
Edit:All I get is a white image.
Any info is appreciated.