Are there any howtos?
What is the best practice here for background thread drawing.
Is it okay to store the rectangle data from [NSView drawRect] in a queue and let the background thread take the rectangle and create some bitmap and render the data into the bitmap and then use performSelectorOnMainThread:withObject to draw it? Or can i directly draw into the a context from the background.
I bought the book "Programming with Quartz 2D" from Bunny Laden but haven't read it yet and there is no hint about multithreading in the book. Also couldn't find anything in the normal Apple API Reference pages.