Hi,
I'm trying to implement a multi threaded, recursive file search logic in Visual C++. The logic is as follows: Threads 1,2 will start at a directory location and match the files present in the directory with the search criteria. If they find a child directory, they will add it to a work Queue. Once a thread finishes with the files in a directory, it grabs another directory path from the work queue. The work queue is a STL Stack class guarded with CriticalSections for push(),pop(),top() calls.
If the stack is empty at any point, the threads will wait for a minute amount of time before retrying. Also when all the threads are in waiting state, the search is marked as complete.
This logic works without any problems but I feel that I'm not gaining the full potential of using threads because there isn't drastic performance gain compared to using single thread. I feel the work Stack is the bottle neck but can't figure out how to do away with the locking part. I tried another variation where each thread will be having its own Stack and will add a work item to the global Stack only when the local stack size crosses a fixed number of work items. If the local Stack is empty, threads will try fetching from global queue. I didn't find noticeable difference even with this variation. Does any one have any suggestions for improving the synchronization logic.
Regards,