Hi,
I have a pointer to a COLORREF buffer, something like: COLORREF* buf = new COLORREF[x*y];
A subroutine fills this buffer with color-information. Each COLORREF represents one pixel.
Now I want to draw this buffer to a device context. My current approach works, but is pretty slow (== ~200ms per drawing, depending on the size of the image):
for (size_t i = 0; i < pixelpos; ++i)
{
// Get X and Y coordinates from 1-dimensional buffer.
size_t y = i / wnd_size.cx;
size_t x = i % wnd_size.cx;
::SetPixelV(hDC, x, y, buf[i]);
}
Is there a way to do this faster; all at once, not one pixel after another?
I am not really familiar with the GDI. I heard about al lot of APIs like CreateDIBitmap(), BitBlt(), HBITMAP, CImage and all that stuff, but have no idea how to apply it. It seems all pretty complicated...
MFC is also welcome.
Any ideas?
Thanks in advance.
(Background: the subroutine I mentioned above is an OpenCL kernel - the GPU calculates an Mandelbrot image and safes it in the COLORREF buffer.)
EDIT:
Thank you all for your suggestions. The answers (and links) gave me some insight into Windows graphics programming. The performance is now acceptable (semi-realtime-scrolling into the Mandelbrot works :)
I ended up with the following solution (MFC):
...
CDC dcMemory;
dcMemory.CreateCompatibleDC(pDC);
CBitmap mandelbrotBmp;
mandelbrotBmp.CreateBitmap(clientRect.Width(), clientRect.Height(), 1, 32, buf);
CBitmap* oldBmp = dcMemory.SelectObject(&mandelbrotBmp);
pDC->BitBlt(0, 0, clientRect.Width(), clientRect.Height(), &dcMemory, 0, 0, SRCCOPY);
dcMemory.SelectObject(oldBmp);
mandelbrotBmp.DeleteObject();
So basically CBitmap::CreateBitmap() saved me from using the raw API (which I still do not fully understand). The example in the documentation of CDC::CreateCompatibleDC was also helpful.
My Mandelbrot is now blue - using SetPixelV() it was red. But I guess that has something to do with CBitmap::CreateBitmap() interpreting my buffer, not really important.
I might try the OpenGL suggestion because it would have been the much more logical choice and I wanted to try OpenCL under Linux anyway.