I need to mix two simultaneous looping m4a sounds for my application, and the only 100% reliable loop method i have come accross is using AudioQueue with this method: http://developer.apple.com/mac/library/qa/qa2009/qa1636.html
However, when I initialize two instances of AudioQueue, I can only seem to get one instance playing. I know that the sdk used to only support playing one compressed audio file at a time, but that changed with 3.0, so I wonder if there is something I am missing?