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answers:

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In my project I need a dedicated server that dispatches the streams over to multiple clients.

More specificly, I've a callback function that gets called to gather the stream data, but no idea how to stream it over to other applications.

What's the best way to get started on this ?

A: 

I think you should check communication through network sockets.

There is no network concept in C++, so you have to rely on your system API or libraries ( as boost.asio for instance )

Nikko
I know both sockets and pipes can do, but how?
well check boost.asio for instance and starts sending some text data. Then you'll have to define a protocol and sends your images through the sockets
Nikko