For a reason unknown to me, the Release version of my application has started loading cached static files.
If i build in debug mode all is well and it loads the correct most recent files, this occurs on the device and inside the simulator.
For a reason unknown to me, the Release version of my application has started loading cached static files.
If i build in debug mode all is well and it loads the correct most recent files, this occurs on the device and inside the simulator.
I fixed the issue by deleting the resources in xcode and also moving the files to trash, then adding them back into the project. Would be nice to find a way to stop this from happening in the future though.
Clean all. I don't remember how to get to it in the menus, but I do it often enough I have the keyboard shortcut ingrained. With no debugger running (hit "stop" if you have to), do Cmd-Shift-K. You'll get a confirm dialog asking for the depth of "clean" to do, and take it up on a full cleaning.
That'll delete all cached objects and the next "build and run" will build all targets from scratch, including updated images and nibs that it hasn't been getting fresh.