But percentComplete always shows 0
How are you displaying percentComplete? Bear in mind it's a float - if you interpret it as an int without casting it you'll get the wrong output. For example, this:
int x = 1750;
int y = 4000;
float result = 0;
if ( x > 0 ) {
result = ((float)x/(float)y)*100;
}
NSLog(@"[SW] %0.1f", result); // interpret as a float - correct
NSLog(@"[SW] %i", result); // interpret as an int without casting - WRONG!
NSLog(@"[SW] %i", (int)result); // interpret as an int with casting - correct
Outputs this:
2010-09-04 09:41:14.966 Test[6619:207] [SW] 43.8
2010-09-04 09:41:14.967 Test[6619:207] [SW] 0
2010-09-04 09:41:14.967 Test[6619:207] [SW] 43
Bear in mind that casting a floating point value to an integer type just discards the stuff after the decimal point - so in my example 43.8 renders as 43. To round the floating point value to the nearest integer use one of the rounding functions from math.h, e.g.:
#import <math.h>
... rest of code here
NSLog(@"[SW] %i", (int)round(result)); // now prints 44