I took a sample code from the following URL: how to mask an image in order to mask an image.
The code is working perfectly on the iPhone simulator but works incorrectly on iPhone 4 simulator (that's when high-res images are loaded...)
Here is my code and the mask function:
- (void)someMethod {
UIImage* image = [UIImage imageNamed:@"image.png"]; // [email protected] is loaded for high-res device
UIImage* mask = [UIImage imageNamed:@"mask.png"]; // [email protected] is loaded for high-res device
UIImage* maskedImage = [self maskImage:image withMask:mask];
// ... Some code here displaying maskedImage
}
- (UIImage *)maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
UIImage* maskedImage = nil;
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
maskedImage = [UIImage imageWithCGImage:masked];
return maskedImage;
}
On the iPhone 4 simulator the [email protected] and [email protected] are loaded and then the resulted maskedImage is cropped.
Any idea what am I doing wrong?