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What's the graceful way of handling out of memory situations in C/C++?
Hi,
this seems to be a simple question a first glance. And I don't want to start a huge discussion on what-is-the-best-way-to-do-this....
Context: Windows >= 5, 32 bit, C++, Windows SDK / Win32 API
But after asking a similar question, I read some MSDN and about the Win32 memory management, so now I'm even more confused on what to do if an allocation fails, let's say the C++ new operator.
So I'm very interested now in how you implement (and implicitly, if you do implement) an error handling for OOM in your applications.
If, where (main function?), for which operations (allocations) , and how you handle an OOM error.
(I don't really mean that subjectively, turning this into a question of preference, I just like to see different approaches that account for different conditions or fit different situations. So feel free to offer answers for GUI apps, services - user-mode stuff ....)
Some exemplary reactions to OOM to show what I mean:
- GUI app: Message box, exit process
- non-GUI app: Log error, exit process
- service: try to recover, e.g. kill the thread that raised an exception, but continue execution
- critical app: try again until an allocation succeeds (reducing the requested amount of memory)
- hands from OOM, let STL / boost / OS handle it
Thank you for your answers!
The best-explained way will receive the great honour of being an accepted answer :D - even if it only consists of a MessageBox line, but explains why evering else was useless, wrong or unneccessary.
Edit: I appreciate your answers so far, but I'm missing a bit of an actual answer; what I mean is most of you say don't mind OOM since you can't do anything when there's no memory left (system hangs / poor performance). But does that mean to avoid any error handling for OOM? Or only do a simple try-catch in the main showing a MessageBox?