Can I convert a bitmap to PNG in memory (i.e. without writing to a file) using only the Platform SDK? (i.e. no libpng, etc.).
I also want to be able to define a transparent color (not alpha channel) for this image.
The GdiPlus solution seems to be limited to images of width divisible by 4. Anything else fails during the call to Save(). Does anyone know the reason for this limitation and how/whether I can work around it?
Update: Bounty
I'm starting a bounty (I really want this to work). I implemented the GDI+ solution, but as I said, it's limited to images with quad width. The bounty will go to anyone who can solve this width issue (without changing the image dimensions), or can offer an alternative non-GDI+ solution that works.