I'm taking a day off banging my head against memory management and opengl-es to try and boost efficiency. Part of the app we're working on accesses vast tables of data. These data were supplied to us in the form of switch statements, mostly.
In all, I have four switch statements, each with 2000+ cases, expected to grow. How poor is the access time going to be to these? Is it worth looking for lower-hanging optimisation fruit for now or is this a big no-no for Objective-C compilers?