Hi
I have some FLV video files to be reproduced sequentially by a Flash video player. Suppose v1.flv and v2.flv. I want the player to start playing v2.flv once v1.flv has reached the end. According to this forum, the onPlayStatus
does not fire in progressive FLVs. What can be done? A snippet of what I am trying below:
public class MyClass extends Sprite {
private var nc : NetConnection;
private var ns : NetStream;
private var vid : Video;
private var vidURL : String = "v1.flv";
public function MyClass() {
var nsClient:Object = {};
nsClient.onPlayStatus = client_onPlayStatus;
nc = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
nc.connect(null);
ns = new NetStream(nc);
ns.play(vidURL);
ns.client = nsClient;
vid = new Video();
vid.attachNetStream(ns);
addChild(vid);
}
private function netStatusHandler(event : NetStatusEvent) : void {
trace(event.info.code);
switch(event.info.code) {
case "NetConnection.Connect.Success":
trace("Loaded stream: " + vidURL);
break;
case "NetStream.Play.StreamNotFound":
trace("Stream not found: " + vidURL);
break;
default:
}
}
private function client_onPlayStatus(event:Object) : void {
trace("status=" + event.info.code);
}
}
The only text that shows up in the trace output is:
NetConnection.Connect.Success
Loaded stream: /path/to/v1.flv
Any help will be appreciated!