Hello, I'm using Cocos2D in my project and I'm quite new to this library. And I don't understand one thing.
I have many sprites on the scene which are added and removed constantly. So at certain moment a sprite becomes useless and I have to remove it form a batch node.
In the comments of the removeChild method of CCSpriteBatchNode class is said:
@warning Removing a child from a CCSpriteBatchNode is very slow
Does anybody know what the best method of removing a sprite?
Thanks!