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56

answers:

2

Okay, so I have 2 projects for a game. One is the server and one is the client. I keep the shared units into a shared folder that I use to include in my client/server project. There is a problem however: I have a shared file that needs a different file for client / server. Example: mySharedLib needs to print to the console, however the client/server console is different. What are my options? Thanks

+1  A: 

If they're different, they're not really a shared file anymore.

Chris Thornton
+4  A: 

In your shared file you could use define compiler directive

For example

{$IFDEF MYSERVER}
    Writeln('Server');  // this code executes
{$ELSE}
    Writeln('Client');  // this code does not execute
{$ENDIF}

Then in your server project define a MYSERVER define and in your client define a MYCLIENT one, then when the shared code seperates use an {$IFDEF) statement.

From the Delphi help on conditional definitions:

The conditional directives $IFDEF, $IFNDEF, $IF, $ELSEIF, $ELSE, $ENDIF, and $IFEND allow you to compile or suppress code based on the status of a conditional symbol. $IF and $ELSEIF allow you to base conditional compilation on declared Delphi identifiers. $IFOPT compiles or suppresses code depending on whether a specified compiler switch is enabled.

This will not however work if the shared code is in a DLL or any other sort of complied shared resource such as a package.

From the Delphi help on conditional definitions:

Conditional definitions are evaluated only when source code is recompiled. If you change a conditional symbol's status and then rebuild a project, source code in unchanged units may not be recompiled. Use Project|Build All Projects to ensure everything in your project reflects the current status of conditional symbols.

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