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9

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Hello,

I would like to know if there is a way to avoid processing some objects in a away3DLite scene. The problem is that I Have a scene with a lot of spheres, some of them are not visible ( out of camera range ) and I would like not to processing them.

Maybe Away3D automatically does that.

Maybe visible = false can help

Any good tutorials on Away3d optimizing BTW???

Thanks a lot!!!