If I've understood correctly, I could give you one possible answer, though it's very straightforward. I assume you want to find out how to plot a curve automatically between two points, to avoid just getting a straight line between your two points. So you need to calculate the control point's location.
A simple way would be to just use the y position of the start and end point to find the point that is exactly half way between them on the y-axis, then add some arbitrary value to that, and use it as the control point in the curveTo function. You could calculate the value to add by getting a percentage of the length of the line, so that each curve would look similarly curved.
This would make sense for a flight path type app, as all the curves would curve in an upward direction, mimicking how flight paths are drawn for plane routes. If you don't see what I mean let me know, I'll give you a simple example with real numbers. This may not even be what you're asking anyway!
Edit x4:
Seems coding directly into the answer box wasn't a good idea :P Here's the working, correct way to do it:
CS4 Version:
http://dl.dropbox.com/u/3987391/AutoCurve.fla
CS3 Version:
http://dl.dropbox.com/u/3987391/AutoCurve-CS3.fla
Let me know if you have problems still!
debu