views:

123

answers:

2

I am developing an iPhone application. I am unfamiliar with Xcode, so please bear with me. I have the iOS 4.1 Device SDK. When I select "Simulator" in the "Active ..." drop-down box, my application compiles without errors and runs in the iPhone simulator.

When I select "Device" in the drop-down box, however, I get the following linker error regarding a duplicate symbol:

Ld build/PineCone.build/Debug-iphoneos/PineCone.build/Objects-normal/armv6/PineCone normal armv6
cd /Users/isaacsutherland/fydp/PineCone/PineCone
setenv IPHONEOS_DEPLOYMENT_TARGET 4.1
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.1.sdk -L/Users/isaacsutherland/fydp/PineCone/PineCone/build/Debug-iphoneos -L/Users/isaacsutherland/fydp/PineCone/PineCone/../3rd/libGHUnitIPhone -F/Users/isaacsutherland/fydp/PineCone/PineCone/build/Debug-iphoneos -filelist /Users/isaacsutherland/fydp/PineCone/PineCone/build/PineCone.build/Debug-iphoneos/PineCone.build/Objects-normal/armv6/PineCone.LinkFileList -dead_strip -all_load -ObjC -miphoneos-version-min=4.1 -framework Foundation -framework UIKit -framework CoreGraphics /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20Core.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20Network.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20Style.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20UI.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20UICommon.a /Users/isaacsutherland/fydp/PineCone/3rd/three20/Build/Products/Debug-iphoneos/libThree20UINavigator.a -framework QuartzCore -framework CFNetwork -framework MobileCoreServices -framework SystemConfiguration -lz.1.2.3 /Users/isaacsutherland/fydp/PineCone/ClientDal/build/Debug-iphoneos/libClientDal.a -lGHUnitIPhone4_0 -o /Users/isaacsutherland/fydp/PineCone/PineCone/build/PineCone.build/Debug-iphoneos/PineCone.build/Objects-normal/armv6/PineCone

ld: duplicate symbol _RedirectionLimit in /Users/isaacsutherland/fydp/PineCone/ClientDal/build/Debug-iphoneos/libClientDal.a(libASIHTTPRequest.a-armv6-master.o) and /Users/isaacsutherland/fydp/PineCone/ClientDal/build/Debug-iphoneos/libClientDal.a(libASIHTTPRequest.a-armv6-master.o)
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

The error is strange because it complains that _RedirectionLimit is found twice -- in the same file! libClientDal.a(libASIHTTPRequest.a-armv6-master.o) is the offending library. Can someone help me understand what is going on? How could this library have compiled properly in the first place? Or perhaps the linker is trying to include the same library twice?

The workaround provided in this similar question does not work for me.

If you need more information, I will gladly provide it -- as I said, I'm new to Xcode development.

A: 

did you fix this problem? If so, how? I have the EXACT same problem with linking in my libraries and I am pulling my hair out trying to get it to build.

Jason
I've posted my solution as an answer. Please let me know if it helps at all.
Isaac Sutherland
Please upvote the question rather than add an answer that isn't really an answer.
Stephen Darlington
A: 

When you have a web of projects that compile to static libraries and refer to one another, there are 2 distinct concerns you must consider:

  • A project's Direct Dependencies inform Xcode which projects depend on each other so it knows to recompile a project when its dependencies change.

  • A project's Linked Libaries actually get included in its object code.

In a nutshell, your web of direct dependencies can be as tangled as you want, but you must be careful to link each project's code into the application executable only once.

Basically, my problem was that I had 3 projects A, B, and C, and the dependencies looked like A=>B, A=>C, B=>C. I was linking libC.a into both A and B, so the linker complained about duplicate code.

The configuration stuff you need to change is on the Target Info page for each of your projects' targets.

Isaac Sutherland