views:

141

answers:

1
+1  A: 

Set Debug DirectX version in the DirectX control panel and see trace output to get the reason of this failure.

BTW, I had the same situation with my pixel shader and got help in GameDev.net DirectX forum. I remember that finally I converted the shader to lowest version using SDK conversion tool, and it worked without pixel shader. According to GPU provider, this behavior is according to DirectX specification.

Alex Farber
Thanks for the full explanation. I'll award the bounty when possible.
HardCoder1986