Hi guys,
Its y first time trying to use NSData and Gamekit. So was wondering am i packing the data properly?
- (void)sendNetworkPacket:(GKSession *)session packetID:(int)packetID
reliable:(BOOL)howtosend
{
// the packet we'll send is resued
static unsigned char networkPacket[kMaxTankPacketSize];
const unsigned int packetHeaderSize = 2 * sizeof(int); // we have two "ints" for our
header
int *pIntData = (int *)&networkPacket[0];
// header info
pIntData[0] = gamePacketNumber++;
pIntData[1] = packetID;
int theLength = 2 * sizeof(int);
for (int i=0; i<([theHands.player1Hand count]); i++)
{
pIntData[2+i] = [[theHands.player1Hand objectAtIndex:i] intValue];
theLenght += sizeof(int);
}
NSData *packet = [NSData dataWithBytes: networkPacket length: theLength];
[session sendData:packet toPeers:[NSArray arrayWithObject:gamePeerId]
withDataMode:GKSendDataReliable error:nil];
}
Will the data I put into NSData *packet be valid?
Many Thanks, -Code