XNA has the following Matrix objects under BasicEffect
public Matrix World
public Matrix View
public Matrix Projection
OpenGL uses the following defines for glMatrixMode()
GL_MODELVIEW
GL_PROJECTION
I'm not really sure why one would have more than the other, to be honest. I'm porting a GL game over, and it would be nice if I could get an explanation of the similarities and differences.
Does World = GL_MODELVIEW, or does View = GL_MODELVIEW?
What would I do to render the same scene, just load an Identity Matrix into the one I don't use?
Thanks alot!