Hey guys, I have a little issue here; my goal is to be able to process images at a very fast rate, maybe up to 10 images per second. What is happening is I'm getting a CGImage, converting it to UIImage, and saving it to disk. But I'm realizing that saving using writeToFile is quite "slow", as I need to be able to save ten of these per second. So I was wondering, is there a faster way to save an image? Or should I add each image to an array, and have a secondary thread process them at it's own speed?
Thank you very much!