Hi,
I'm using C++ to develop the server side of a game which multiple servers need to communicate with each other using Publisher/Subscriber pattern. Each server subscribes to some events on different servers. All servers are located on the same network so latency and packet-loss should be very low. The inter-server communication should be as efficient as possible since many events happen each second.
Are there any libraries out there i can use for this purpose?
Any help is much appreciated