There are a ton of activity stack related questions on StackOverflow, but I didn't really see any that answered the question I have. I'm working on an online game that (for now) has 3 different activities:
- Login/Register
- Menu (seen when logged in, includes "new game", "my stats", and a few other things...I'm just worried about the "new game" option for now.)
- Game
The socket connection occurs in the login/register activity, which creates a custom service that runs in the background. Since data can arrive at any point, the socket class I'm using has asynchronous response handlers. This means I won't have access to the current context any time a message is received.
I need a way to figure out what the current context is when various message types are received so that I can handle the message accordingly. For example, If a user's reached the game screen (#3 above) and gets one kind of message, it should simply tell the game screen to update with the new game state. However, the user could be at the same game screen and receive a different type of message that says "close screens #3 and #2 and log the user out, returning them to screen #1".
Basically, I'm trying to figure out the best way to get the current activity/context, determine if it's the right context for the current message, and how to handle it.