views:

46

answers:

3

Is there a way to let a view rotate forever, with an specified speed? I need that for an indicator kind of thing. I know there is this weird Lxxxxx00ff constant (don't remember it exactly) that stands for "forever".

+1  A: 

You can use HUGE_VAL for floating value (if I remember correctly, repeatCount property for animation is a float).

To setup animation you can create CAAnimation object using +animationWithKeyPath: method:

CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat: 2*M_PI];
animation.duration = 3.0f;
animation.repeatCount = HUGE_VAL;
[rotView.layer addAnimation:animation forKey:@"MyAnimation"];

If I remember correctly creating this kind of rotation using just UIView animations is impossible because rotations on 360 degrees (2*M_PI radians) are optimized to no rotation at all.

Vladimir
sounds good! but how could I set up the animation to let the view rotate full 390 degrees and keep on rolling?
openfrog
@openfrog, This is the correct answer. You rotate the view by explicitly rotating the view's layer with a basic animation. It will "keep on rolling" if you do what Vladimir has suggested.
Matt Long
A: 

my bet is:

-(void)animationDidStopSelector:... {
  [UIView beginAnimations:nil context:NULL];
  // you can change next 2 settings to setAnimationRepeatCount and set it to CGFLOAT_MAX
  [UIView setAnimationDelegate:self];
  [UIView setAnimationDidStopSelector:@selector(animationDidStopSelector:...)];
  [UIView setAnimationDuration:...

  [view setTransform: CGAffineTransformRotate(CGAffineTransformIdentity, 6.28318531)];

  [UIView commitAnimations];
}

//start rotation
[self animationDidStopSelector:...];

ok better bet:

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationRepeatCount: CGFLOAT_MAX];
[UIView setAnimationDuration:2.0f];

[view setTransform: CGAffineTransformMakeRotation(6.28318531)];

[UIView commitAnimations];
GameBit
A: 

my solution for this is a bit hacky since it doesn't use core animation but at least it works truly forever and doesn't require you to setup multiple animation steps.

...
// runs at 25 fps
NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval:1.0/25
                          target:self
                          selector:@selector(rotate)
                          userInfo:nil
                          repeats:YES];
[timer fire];
...

- (void)rotate {
    static int rotation = 0;

    // assuming one whole rotation per second
    rotation += 360.0 / 25.0;
    if (rotation > 360.0) {
        rotation -= 360.0;
    }
    animatedView.transform = CGAffineTransformMakeRotation(rotation * M_PI / 180.0);
}
csch