I need to have a dynamic array, so I need to allocate the necessary amount of memory through a pointer. What makes me wonder about which is a good solution, is that C++ has the ability to do something like:
int * p = new int[6];
which allocates the necessary array. What I need is that, afterwards, I want to grow some parts of this array. A(n flawed) example:
int *p1 = &p[0];
int *p2 = &p[2];
int *p3 = &p[4];
// delete positions p[2], p[3]
delete [] p2;
// create new array
p2 = new int[4];
I don't know how to achieve this behavior.
EDIT: std::vector
does not work for me since I need the time of insertion/deletion of k
elements to be proportional to the number k
and not to the number of elements stored in the std::vector
.
Using pointers, in the general case, I would point to the start of any non continuous region of memory and I would keep account of how many elements it stores. Conceptually, I would fragment the large array into many small ones and not necessarily in continuous space in the memory (the deletion creates "holes" while the allocation does not necessarily "fill" them).