Anyone have any idea why CGContextFillPath won't work in the code snippet below? I'm using the following code to draw to a UIImageView. It's stroking the path correctly, but ignoring CGContextFillPath.
UIGraphicsBeginImageContext(self.frame.size);
[drawingView.image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), YES);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextSetRGBFillColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), firstMovedTouch.x, firstMovedTouch.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFillPath(UIGraphicsGetCurrentContext());
drawingView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();