I have text that I am successfully rendering in OpenGL:
GLUT glut = new GLUT();
gl.glRasterPos2d(10, 10);
glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "We're going to the moon!");
I would like this text to appear in the same location on the user's screen (occupying the same pixels) regardless of camera orientation. How should I go about doing this?
(I'm using JOGL.)