The classic advice in multithreading programing is to do processor heavy work on a background thread and return the result to the UI thread for minor processing (update a label, etc). What if generating the WPF element itself is the operation which is expensive?
I'm working with a third party library which generates some intense elements, which can take around to 0.75s - 1.5s to render. Generating one isn't too bad, but when I need to create 5 of them to show at once it noticeably locks the UI (including progress spinners). Unfortunately, there isn't any other place to create them because WPF is thread affine.
I've already tried DispatcherPriority.Background
but its not enough. What is the recommended way to deal with this problem?