Hi,
I am using
float theAngle = atan2( location.y-self.center.y, location.x-self.center.x );
to rotate a wheel at a certain angle.
and
self.transform = CGAffineTransformMakeRotation(angleRadians);
for the transformation to take place.
But everytime the user represses the wheel to turn it, it goes back to the original location and starts from there. How may I stop this from happening please?
Thanks!