Ok, here it goes:
I managed to compile the .xcodeproj provided with the last zip achive into a .a library file (a static library then).
I failed to build a working application that uses irrlicht as a 3D engine with Xcode, I don't really know to do it since I'm sort of unable to use an IDE.
I tried to link a simple program with this library, but I have errors...
#include "path_to_irrlicht.h"
#include <OpenGL/OpenGL.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace gui;
int main()
{
IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<u32>(640,480));
}
EDIT: I had to set the project setting to 10.6 compatibility...
The problem is I don't know what kind of project to choose when creating one... A tutorial says to create a Carbon one, but the xcode's interface changed and I don't know what to pick instead...
What would you do ?
PS: On their forum nobody has a working mac to try it, so I'm a little in a dead end... It would be a nice occasion for me to learn how to build an app with code coming from other platforms with my mac.