I'm sure there's a better way to do this.
I'm trying to create a class HashTable
that is given a size at instantiation, so it can't be given a size at design time, so I can't use an array as my internal representation of the table, as far as I know.
So here's what I'm trying to do:
#include <vector>
#include <iostream>
#include "Nodes.h"
using namespace std;
template <class T>
class HashTable{
protected:
vector<* TableNode<T>> myTable;
//other protected methods go here
public:
HashTable(int size){
myTable = vector<* TableNode<T>>(size,NULL);
}
//The rest of the class
};
From what I've seen, vector is the best data structure to use here, because it will let me give it a size in the constructor, and lets me use myTable[index]
style notation to access its contents. However, VS2010 doesn't like my use of vector<* TableNode<T>>
and I can't say I blame it. So, how do I create an array or vector or whatever of pointers to TableNode<T>
elements?