I'm planning to write a 3D FPS game, based on WebGL.
- Should I use some WebGL framework?
- What is the most active and popular WebGL library today? Does it support LOD, Heightmaps, COLLADA and some Materials system?
Thanks.
I'm planning to write a 3D FPS game, based on WebGL.
Thanks.
Yes you should definitely use a WebGL framework, it will save you a lot of work.
The WebGL ecosystem is in such a rapid state of change at the moment that it is quite difficult to choose a particular library. However, of all the libraries I have seen, I would suggest Copperlicht as it seems to be aimed at FPS games in particular. There are so few fully-developed WebGL games published right now that it is difficult to say what library is popular.
You might also want to take a look at GLGE and SceneJS. As Liam says, there are no established leaders yet, but from what I've seen those two and Copperlicht are the most-discussed. SceneJS in particular has a very active mailing list.