I'm writing a sound library, for the iPhone, that uses OpenAL. The app generates a unique buffer id for each sound, during startup. The problem that I'm having is that OpenAL is unable to generate more than 1024 buffer ids.
I would've thought that the total number of buffer ids would've been limited by memory, not by some pre-determined number. I haven't been able to find any documentation that specifies the maximum number of buffers available to OpenAL on an iOS device.
Can anyone confirm this limit of 1024 buffers?
Thanks :)