Yes, static datamembers are what you look for. But you have to take care for the initialization/destruction order of your static variables. There is no mechanism in C++ to ensure that your static variables are initialized before you use them across translation units. To be safe, use what looks like the singleton pattern and is well known to fix that issue. It works because:
- All static objects are completely constructed after the complete construction of any xml_stuff instance.
- The order of destruction of static objects in C++ is the exact opposite of the completion of their construction (when their constructor finishes execution).
Code:
class xml_stuff {
public:
xml_stuff() {
// 1. touch all members once
// => 2. they are created before used
// => 3. they are created before the first xml_stuff instance
// => 4. they will be destructed after the last xml_stuff instance is
// destructed at program exit.
get_member1();
get_member2();
get_member3();
// ...
}
// the first time their respective function is called, these
// objects will be created and references to them are returned.
static type1 & get_member1() { static type1 t; return t; }
static type2 & get_member2() { static type2 t; return t; }
static type1 & get_member3() { static type1 t; return t; }
// ... all other 7 members
};
Now, the objects returned by xml_stuff::get_memberN() are valid the whole lifetime of any xml_stuff instance, because any of those members were constructed before any xml_stuff instance. Using plain static data members, you cannot ensure that, because order of creation across translation units is left undefined in C++.