maybe you want to take a look at my sample implementation of a viewcontroller that does exact this. I wrote this thing as answer to this question.
Maybe this is too complicated for you, but it won't get any easier.
And this is only the basic version, which loads all images into memory at start. This will not work in a real application. So you have to implement some UIScrollView-Delegate functions. And there the complexity starts...
// ImageViewController.h
//
// Created by Matthias Bauch on 12.10.10.
// Copyright 2010 Matthias Bauch. All rights reserved.
//
#import <UIKit/UIKit.h>
#warning this is just a quick hack, you should not use this if you dont understand this. There might be leaks, bugs and a lot of whatever.
@interface ImageViewController : UIViewController {
NSString *imagePath;
}
@property (nonatomic, copy) NSString *imagePath;
- (id)initWithImageDirectory:(NSString*)imgPath;
@end
//
// ImageViewController.m
//
// Created by Matthias Bauch on 12.10.10.
// Copyright 2010 Matthias Bauch. All rights reserved.
//
#import "ImageViewController.h"
@implementation ImageViewController
@synthesize imagePath;
- (id)initWithImageDirectory:(NSString*)imgPath {
if (self = [super init]) {
imagePath = [imgPath copy];
}
return self;
}
- (UIView *)viewFullOfImagesAtPath:(NSString *)path withSize:(CGSize)size {
NSError *error = nil;
NSArray *filenames = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:&error];
if (!filenames) {
NSLog(@"Error accessing files: %@ [%@]", [error localizedDescription], error);
return nil;
}
UIView *aView = [[UIView alloc] init];
CGFloat xOffset = 0;
for (NSString *filename in filenames) {
NSString *fullPath = [path stringByAppendingPathComponent:filename];
UIImage *image = [[[UIImage alloc] initWithContentsOfFile:fullPath] autorelease];
if (!image)
continue;
CGRect frameRect = CGRectMake(xOffset, 0, size.width, size.height);
UIImageView *imageView = [[[UIImageView alloc] initWithFrame:frameRect] autorelease];
[imageView setImage:image];
imageView.contentMode = UIViewContentModeScaleAspectFit;
[aView addSubview:imageView];
xOffset += size.width;
}
aView.frame = CGRectMake(0, 0, xOffset, size.height);
return [aView autorelease];
}
- (void)viewDidLoad {
[super viewDidLoad];
UIScrollView *scrollView = [[[UIScrollView alloc] initWithFrame:self.view.bounds] autorelease];
scrollView.pagingEnabled = YES;
UIView *contentView = [self viewFullOfImagesAtPath:imagePath withSize:CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height)];
NSLog(@"%f %f %f %f", contentView.frame.origin.x, contentView.frame.origin.y, contentView.frame.size.width, contentView.frame.size.height);
[scrollView addSubview:contentView];
scrollView.contentSize = CGSizeMake(CGRectGetWidth(contentView.frame), CGRectGetHeight(contentView.frame));
[self.view addSubview:scrollView];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[imagePath release];
[super dealloc];
}
@end