opengl ver: opengl es 1.x platform: iphone
The blending equation:
(Rs Sr + Rd Dr, Gs Sg + Gd Dg, Bs Sb + Bd Db, As Sa + Ad Da)
How does it work? I don't understand if I set both src and des to GL_ONE, and I have src color red (255,0,0) and des color black (0,0,0), the result will be (0,0,0)
Can someone explain how the equation work, or maybe show some calculation.
Thanks