views:

94

answers:

5

Hello, I have the following class

class node {
public:
    node() { }
    node(const node&);
    node(luint inID) { ID = inID; }
    ~node() { neighbors.clear(); }

    node& operator=(const node&);
    void addNeighbor(luint);
    void addNeighbor(const std::vector<luint>& );
    void setID(luint inID) { ID = inID; }
    luint getID() const { return ID; }
    std::vector<luint> & getNeighbors() const { return neighbors; }
protected:
    luint ID;
    std::vector<luint> neighbors;
};
void node::addNeighbor(const std::vector<luint>& inID) {
    for(int i = 0; i < inID.size(); i++)
        neighbors.push_back( inID[i] );
}
// etc..

right now the error I get is

graph.h: In member function 'std::vector<long unsigned int, std::allocator<long unsigned int> >& node::getNeighbors() const': In file included from main.cpp:10:
graph.h:28: error: invalid initialization of reference of type 'std::vector<long unsigned int, std::allocator<long unsigned int> >&' from expression of type 'const std::vector<long unsigned int, std::allocator<long unsigned int> >'
make[2]: *** [build/Debug/GNU-MacOSX/main.o] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2

on the other hand, if I remove "const" at the declaration of function "getNeighbors()" I get the error

graph.cpp: In member function 'void graph::addNode(const node*)':
graph.cpp:36: error: request for member 'addNeighbor' in '((graph*)this)->graph::nodeMap. std::map<_Key, _Tp, _Compare, _Alloc>::operator[] [with _Key = long unsigned int, _Tp = node*, _Compare = std::less<long unsigned int>, _Alloc = std::allocator<std::pair<const long unsigned int, node*> >](((const long unsigned int&)((const long unsigned int*)(& inNode-> node::getID()))))', which is of non-class type 'node*'
graph.cpp:36: error: passing 'const node' as 'this' argument of 'std::vector<long unsigned int, std::allocator<long unsigned int> >& node::getNeighbors()' discards qualifiers
make[2]: *** [build/Debug/GNU-MacOSX/graph.o] Error 1

Does anyone know how to fix this issue?

Thank you in advance,


Update:

class node {
public:
    node() { }
    node(const node&);
    node(luint inID) { ID = inID; }
    ~node() { neighbors.clear(); }

    node& operator=(const node&);
    void addNeighbor(luint);
    void addNeighbor(const std::vector<luint>& );
    void setID(luint inID) { ID = inID; }
    luint getID() const { return ID; }
    std::vector<luint> & getNeighbors() { return neighbors; }
    std::vector<luint> const & getNeighbors() const { return neighbors; }
protected:
    luint ID;
    std::vector<luint> neighbors;
};

class graph {
public:
    graph() { }
    ~graph() { }

    void addNode(const node*);
    void addNode(const node&);
protected:
    std::map<luint, node*> nodeMap;
};

void node::addNeighbor(luint inID) {
    neighbors.push_back(ID);
}

void node::addNeighbor(const std::vector<luint>& inID) {
    for(int i = 0; i < inID.size(); i++)
        neighbors.push_back( inID[i] );
}

void graph::addNode(const node* inNode) {
    nodeMap[inNode->getID()] = new node(inNode->getID());
    nodeMap[inNode->getID()].addNeighbor( inNode->getNeighbors() );
}

void graph::addNode(const node& inNode) {
    nodeMap[inNode.getID()] = new node(inNode.getID());
}

compilation error:

graph.cpp: In member function 'void graph::addNode(const node*)':
graph.cpp:36: error: request for member 'addNeighbor' in '((graph*)this)->graph::nodeMap. std::map<_Key, _Tp, _Compare, _Alloc>::operator[] [with _Key = long unsigned int, _Tp = node*, _Compare = std::less<long unsigned int>, _Alloc = std::allocator<std::pair<const long unsigned int, node*> >](((const long unsigned int&)((const long unsigned int*)(& inNode-> node::getID()))))', which is of non-class type 'node*'
make[2]: *** [build/Debug/GNU-MacOSX/graph.o] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2
+2  A: 

If i see it right it should be like this:

std::vector<luint> const & getNeighbors() const { return neighbors; }
Vinzenz
+2  A: 

Since your method is const, it has to work with a const this pointer, which means that you cannot modify any field of the current instance (it's like they all are const); this also means that you cannot return a non-const reference to neighbors, because all you have is const access to that field.

To fix the problem, you should return a const reference for the const version of getNeighbors (to be used when the client has a const reference or pointer to an instance of your class, so that it can't modify the content of neighbors via the reference) and a "normal" reference for the non-const version of that method. This is known as const-overloading.

// Non-const overload
std::vector<luint> & getNeighbors() { return neighbors; }
// const overload
std::vector<luint> const & getNeighbors() const { return neighbors; }


For the new error: you are using the dot operator instead of the arrow (required to access members of an object referenced by pointer).

neighbors->push_back(ID);
Matteo Italia
Banana
@Banana: that's a different error, from code that you haven't shown. If you look at line 36 of graph.cpp, I expect you'll find something like `node.addNeighbour(stuff)`, when you mean `node->addNeighbour(stuff)`.
Mike Seymour
I updated the code above...
Banana
A: 

Have a read of this C++ FAQ entry. You cannot declare addNeighbours as const if you're returning a non-const reference to a member variable.

Philip Goh
+1  A: 

A const qualified member function promises not to modify the state of the object. That's the key to remember.

Now if such a member function allows to return a reference to a member such that the caller can modify the member, the function violotes the promise of keeping the object immutable.

The fix involves making the return type as a 'reference to const' (std::vector const)

Chubsdad
A: 

I modified the code by explicit casting and it works

class node {
    friend class graph;
    friend ostream& operator<< (ostream&, const node&);
public:
    node() { }
    node(const node&);
    node(luint inID) { ID = inID; }
    ~node() { neighbors.clear(); }

    node& operator=(const node&);
    void addNeighbor(luint);
    void addNeighbor(const std::vector<luint>& );
    luint getID() const { return ID; }


protected:
    luint ID;
    std::vector<luint> neighbors;
};

class graph {
    friend ostream& operator<< (ostream&, graph&);
public:
    graph() { }
    ~graph() { }

    void addNode(const node& );
    void addNode(const node* );
    void readFile(const char * );
    void clearMap();
protected:
    std::map<luint, node*> nodeMap;
};

void graph::addNode(const node& inNode) {
    nodeMap[ (const luint)inNode.ID ] = new node( (const luint) inNode.ID );
    nodeMap[ (const luint)inNode.ID ]->neighbors.resize( (const luint) inNode.neighbors.size() );
    *nodeMap[ (const luint)inNode.ID ] = inNode;
}
Banana