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Hey...

I'm trying to add animations to my game (iPhone app, using cocos2d).

The game was written in C++, and now I want to run it on iPhone, so most of the classes are in c++.

The thing looks like that. I'm creating CCSprite,CCAction in obj-c class in init function, and then run CCAction on sprite. And animation is working.

But I want to put this CCSprite and CCAction variables in my C++ class. I create *CCSprite in init class and send this pointer to the c++ class. Then, I create CCAction and run it on the sprite.

And after that, when in my init function (obj-c class) do:

return self;

then the app is running, running and running and nothing happens. I receive only this message in console:

* Assertion failure in -[CCSprite setTexture:], /Users/Michal/..../libs/cocos2d/CCSprite.m:898 Terminating in response to SpringBoard's termination.

I dont know what should I do next... Is it possible to keep CCSprite/Action etc. in C++ class succesfully?