I am not sure if I am doing the overload correctly.
...\point.h(42) : error C2061: syntax error : identifier 'Vec3' Point operator +(Vec3 a) const;
Here is my .h file:
#include <fstream>
#include <iostream>
#include "vec3.h"
using std::ofstream;
using std::ifstream;
using std::cout;
using std::cin;
using std::endl;
using namespace std;
#ifndef POINT_H
#define POINT_H
//Define ourselves a basic 2D point class
class Point
{
friend ofstream& operator <<(ofstream& output, const Point& p);
friend ifstream& operator >>(ifstream& input, Point& p);
\
public:
Point();
Point(double _x, double _y);
Point(double _x, double _y, double _z);
double x,y,z;
//Operators
Point operator -(Point a) const;
Point operator /(double s) const;
Point operator *(double s) const;
// Used to do vector point addition
Point operator +(Vec3 a) const;
};
#endif
Here is my .cpp file
#include "point.h"
Point::Point(double _x, double _y, double _z)
{
x= _x;
y= _y;
z= _z;
}
Point :: Point()
{
x = 0.0;
y = 0.0;
z = 0.0;
}
Point::Point(double _x, double _y)
{
x= _x;
y= _y;
z= 0;
}
Point Point::operator -(Point a) const
{
return Point(x-a.x, y-a.y, z-a.z);
}
Point Point::operator /(double s) const
{
return Point(x/s, y/s, z/s);
}
Point Point::operator *(double s) const
{
return Point(x*s, y*s, z*s);
}
// Vector Point Addition
Point Point::operator +(Vec3 a) const
{
return Point(x+a.x, y+a.y, z+a.z);
}
ofstream& operator <<(ofstream& output, const Point& p)
{
output << p.x << " " << p.y << " " << p.z << "\n";
return output;
}
ifstream& operator >>(ifstream& input, Point& p)
{
input >> p.x >> p.y >> p.z;
return input;
}
Here is the Vec3.h
#ifndef VEC3_H
#define VEC3_H
#include "point.h"
class Vec3
{
friend ofstream& operator <<(ofstream& output, const Vec3& p);
friend ifstream& operator >>(ifstream& input, Vec3& p);
public:
Vec3();
Vec3(double _x, double _y);
Vec3(double _x, double _y, double _z);
double x,y,z;
//Operators
Vec3 operator -(Vec3 a) const;
Vec3 operator /(double s) const;
Vec3 operator *(double s) const;
// Used to do vector Vec3 addition
Vec3 operator +(Vec3 a) const;
Point operator +(Point a) const;
};
#endif