3D models are defined by vertices (numeric lists of coordinate pairs or triplets in 3D space), and lines that connect them. Those lines make surfaces that can be rendered, lit, textured, etc.
In order to, say, rotate an object, you have to be able to manipulate those vertices. If you want to rotate an object some number of degrees or radians, you'll have ton use trig functions to figure out where it winds up.
Basic trig is fundamental to ANY 3D manipulation required for games, simulation etc. It's worth your time to investigate and become familiar with the real meaning if those functions, their limitations, and how they apply to and amplify the usefulness of geometry, signals processing, etc.
This is a great question; most just nod and act like it's obvious. Unless your first name is Blaise or Renee, it's probably not.