I have objects containing Quartz-2D references (describing colors, fill patterns, gradients and shadows) in Cocoa. I would like to implement the NSCoding
protocol in my objects and thus need to serialize those opaque Quartz-2D structures.
Possible solutions might be:
Define a set of properties in my objects that allow to setup the data structures from scratch whenever they are needed. Those can then be serialized easily. Example: Store four floats for red, green, blue, and alpha, then use
CGColorCreate
. Disadvantage: Duplication of information, thus potential consistency and (so far minor) space consumption issues. I would need to write property setters manually that recreate the Quartz structure whenever a component changes. That would bloat my code substantially.Read out the properties using Quartz functions. Example: Use
CGColorGetComponents
for colors. Disadvantage: It seems to work for colors. But there are no equivalent functions for other structures, so I don't see how this could work for things like gradients, shadings, shadows etc.Read out the properties directly from the raw, opaque structures. Disadvantage: As the documentation says, the structures are supposed to be opaque. So in case something changes under the hood, my code will break. (Apple certainly would not have provided a function like
CGColorGetComponents
if that was supposed to be done.) Furthermore, things like theCGFunctionRef
inside aCGShadingRef
would really be asking for trouble.
What is the best practice for serializing Quartz structures?