Hi
In my game I want to save a set of integers as statistics players can view. E.g number of deaths. This is an int I simply increase by one each time they get a game over.
How can I save this then have it at that number when I relaunch the game?
Thanks.
EDIT:
Ok after reading a few answers Im thinking writing to a plist is the way forward. I have been looking at tutorials but lets say I try this:
scoreData *score = [scoreData sharedData];
[dictionary setValue:score.highScore forKey:@"key2"];
[dictionary writeToFile:@"stats.plist" atomically:NO];
I have accessed my singleton with my score inside. Now when trying to setValue I get an error saying Im trying to convert an int to object.
Im not sure how else to approach it. It seems simple enough, however everywhere I look seem to give essentially the same approach.
Thanks for the help thus far, anymore is appreciated.