Okey this is driving me crazy now...
I'm working on a directX game in c++ and I got a global wchar variable called FpsString witch i declared like this:
WCHAR * FpsString;
And in my initialization code i initialized it like this:
WCHAR a[100];
FpsString = a;
Okay, here is the prob... FpsString suddenly changes to some Japanese (no offense) letters every time I enter the Render loop
Did I declare it wrong or what?