Was trying to find the best way to use ptr_vector to store, access and release objects, especially when the stored object is inherited from other (ptr_vector should not have any issues with object slicing). But when running the below program, surprisingly the derived class isn't being destructed. Anyone know why?
#include <boost/ptr_container/ptr_vector.hpp>
#include <iostream>
#include <boost/ptr_container/ptr_map.hpp>
#include <boost/foreach.hpp>
using namespace std;
class A
{
public:
int id;
A() {cout<<"Constructed A()"<<endl;}
A(int i):id(i) {cout<<"Constructed A"<<i<<endl;}
~A() {cout<<"* Destructed A"<<id<<endl;}
};
class B:public A
{
public:
int i;
B() {cout<<"Constructed B"<<endl;}
B(int ii):i(ii) {id=ii;cout<<"Constructed B"<<i<<endl;}
~B() {cout<<"* Destructed B"<<i<<endl;}
};
class zoo
{
boost::ptr_vector<A> the_animals;
public:
void addAnimal(A* a) {the_animals.push_back( a );}
void removeAnimal(int id) {the_animals.release(the_animals.begin()+id); }
void removeOwnership(int id) {the_animals.release(the_animals.begin()+id).release();}
};
int main()
{
zoo z;
z.addAnimal( new B(0) );
//delete abc;z.addAnimal(abc);//doing this will cause heap corruption
B* lion=new B(1);
z.addAnimal(lion);
z.removeOwnership(1);
delete lion;
z.removeAnimal(0);
}//main
The output for the program is:
Constructed A()
Constructed B0
Constructed A()
Constructed B1
* Destructed B1
* Destructed A1
* Destructed A0
Why isn't B0 being destructed? Did the object get sliced?