I was just wondering what my options were for cross-platform implementations for the dynamic loading of plugins using shared libraries. So far the only one that I have found is:
And I was just wondering if I had other options? Essentially, I want to be able to put plugins in shared object files, and load them at runtime and I wanted to do it in a cross-platform C++ way.
Edit: I found this Dr Dobbs Post from 2007; surely somebody has come up with something more since then.