The array-new operator only allocates 1-dimensional arrays. There are different solutions, depending on what sort of array structure you want. For dimensions only known at runtime, you can either create an array of arrays:
char **a = new char*[rows];
for (int i = 0; i < rows; ++i) {
a[i] = new char[columns];
}
or an array of elements with an associated array of pointers to the first element of each row (requiring just two hits to the memory allocator):
char *a = new char[rows*columns];
char **a = new char*[rows];
for (int i = 0; i < rows; ++i) {
a[i] = a + i*columns;
}
Either one will let you access matrix elements via a[row][column]
.
An alternate solution is to just use the one-dimensional array and generate indexes by hand:
char *a = new char[rows*columns];
...
a[columns*row + column]
This is probably faster than the double-indirection required in the first two solutions.
You could of course wrap this in a class to preserve a semblance of 2D indexing syntax:
class MatrixWrapper {
...
char& operator()(int row, int column) { return a_[columns*row + column]; }
...
};
...
a(row, column)